#ifndef Texture_h__
#define Texture_h__

#include "RGBpixmap.h"
#include <string>
using std::string;

class Texture{
public:
	Texture(const char* fd, int tID, float ls, float lt,int inheritT=0);
	float getLengthS();
	float getLengthT();
	int getTexID();
	void setLengthT( float lt );
	void setLengthS( float ls );
	void act();
	bool none,inheritTex;
private:
	int texID;
	const char * fd;
	float length_s,length_t;
	
};
#endif // Texture_h__